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Admiral - Of all the allies in the Sentinel's ranks, only one, is known by as many names and is feared in as many lands. Called Capt. CoCo by his mates, Jacksparrow by others, The Legendary Mariner by some. but only a select few, know his real name and what it stands for. He can harness the powers of the depths to conjure torrential geysers that blast his enemies into the air. His elegant blade is sworn to the Seas and with each mighty swing it ebbs like the tides. Using a watery form of spacial magic, he can bring you back to your original destination. The Captain now sails towards the Scourge lands, aboard his Phantom vessel boosting the spirits of his comrades with his fabled Rum, paving the way for the victory of the Sentinel. He is Kunkka, Master and Commander of the seven seas.
Strength - 21 + 2.7
Agility - 14 + 1.3
Intelligence - 16 + 1.5
Learns Torrent, Tidebringer, X Marks The Spot, and Ghost Ship.
Attack range of 128 (melee).
Movement speed of 300.
Beastmaster - A wandering vagrant of the Mok'nathal, the fabled half orc-half ogres of legend, Rexxar and his mighty blades have joined the cause of the Sentinel to better protect the natural world around him. A friend of beasts, Rexxar flails and tears at his enemies with unsettling savagery, even going as far as hurling his axes in the manner of boomerangs at his enemies to better his chances at victory. Truly a warrior of the living planet that thrives around him, the Beastmaster is an ally to be counted on when he is needed the most.
Strength - 23 + 2.2
Agility - 18 + 1.6
Intelligence - 16 + 1.9
Learns Wild Axes, Inner Beast, Call of the Wild, and Primal Roar.
Attack range of 100 (melee).
Movement speed of 310.
Centaur Warchief - Gifted with a tremendous body and an ever-growing fortitude, Bradwarden's courage is only matched by the size of his heart. Prophesized as a savior by the oracles of his tribe, Bradwarden is the living token of the allegiance of the centaurs to the Sentinel. He swings his axe with massive force, sometimes even hurting himself when doing so. The ground trembles every time he slams his hoof and his reflexes are impossible to surpass; allowing him to retaliate just after being attacked. Bradwarden is decided to fulfill his destiny, and he knows that the upcoming battle will become his ultimate challenge.
Strength - 23 + 2.6
Agility - 15 + 2.0
Intelligence - 15 + 1.6
Learns Double Edge, Return, Hoof Stomp, and Great Fortitude.
Attack range of 100 (melee).
Movement speed of 300.
Earthshaker - In the barren-lands, tales spoke of tauren sages reaping the essence of dirt. Their consciousness melds with the brown beneath them. The loam becomes the conduit of their mental thought and reality. These warriors were feared for they could summon massive ruptures at their mere whim. So tremendous was their power that their magic leaks out of the earth violently with every spell. Sadly these sages mysteriously faded from the land. When the World Tree was threatened, couriers searched these mighty ones but found just one. A young adept, Raigor Stonehoof, seeks battle to weave new tales of these shamans.
Strength - 22 + 2.5
Agility - 12 + 1.4
Intelligence - 16 + 1.8
Learns Enchant Totem, Fissure, Aftershock, and Echo Slam.
Attack range of 128 (melee).
Movement speed of 300.
Omniknight - A former member of the Order of the Silver Hand, Purist has joined the Sentinel to avenge the death of the Order's leader, Uther the Lightbringer. Trained by Uther himself in the ways of the Paladin, Purist brings the power of the Holy Light to the battlefield. He can purify the souls of allies, harming any nearby Scourge in the process. Able to protect allies from harmful unholy magic, the mere presence of a man of the Holy Light atrophies any nearby enemies. In times of dire need, Purist can call upon God himself to protect him and his allies.
Strength - 20 + 2.65
Agility - 15 + 1.75
Intelligence - 17 + 1.8
Learns Purification, Repel, Degen Aura, and Guardian Angel.
Attack range of 100 (melee).
Movement speed of 295.
Pandaren Brewmaster - Mangix originates from a deeply hidden and secret society located on the obscure island of Pandaria. He lived a sheltered life in his home within the Stonetalon Mountains, but even the far, golden reaches of Pandaria were affected by the dark hand of the Scourge. The elders heard the cries of the innocent, and saw the blood of the slain, and so, they agreed to send one elite warrior, hoping to turn the tides of battle and restore the Great Balance. What they did not know was that the local barkeep had trained for this very moment his entire life.
Strength - 23 + 2.9
Agility - 16 + 1.95
Intelligence - 14 + 1.25
Learns Thunder Clap, Drunken Haze, Drunken Brawler, and Primal Split.
Attack range of 100 (melee).
Movement speed of 300.
Rogue Knight - A follower of the great God of Order, Paladine, Sven has sworn to uphold the rights of all. Born of a Knight and a Night Elf and ostracized since birth, Sven has lead a solitary existence of meditation and training. He has come out of his wanderings determined to guard the innocent against evil. Armed with his blessed cleaving blade Justice, and harnessing the power to strike down his enemies with the might of God's Strength, Sven's wrath toward the unjust is a sight to behold.
Strength - 23 + 2.7
Agility - 16 + 2.0
Intelligence - 14 + 1.3
Learns Storm Bolt, Great Cleave, Warcry, and God's Strength.
Attack range of 125 (melee).
Movement speed of 295.
Stone Giant - Looming from the rocky crags of Ashenra, the stone giants are born from the mountain itself. Tiny, a newly born giant, although small in size, has the strength of a hill. With his supreme strength, he is able to launch anything into the air, including huge amounts of soil to cause avalanches around his enemies. Because of his craggy exterior, enemies have a hard time attacking him. Over time, Tiny's body will grow bigger as the magnetic forces deep inside his granite heart pull rocks and soil to his rugged stone form.
Strength - 24 + 3.0
Agility - 9 + 0.9
Intelligence - 14 + 1.6
Learns Craggy Exterior, Avalanche, Toss, and Grow.
Attack range of 128 (melee).
Movement speed of 285.
Treant Protector - A treant of immense age and wisdom, Rooftrellen was merely a sapling during the invasion of the Burning Legion. Having grown powerful over thousands of years, Rooftrellen has lent his considerable might to the Sentinel cause. An omnipresent force in the forest, he is capable using his power over the forest to hide his allies. Rooftrellen is aided by the forest itself, providing him with a thick living armor of vines and entangling nearby foes in a deadly embrace, allowing Rooftrellen to pound his victims to dust with his massive gnarled limbs.
Strength - 27 + 3.4
Agility - 15 + 2.0
Intelligence - 17 + 1.8
Learns Nature's Guise, Eyes in the Forest, Living Armor, and Overgrowth.
Attack range of 100 (melee).
Movement speed of 300.
Strength - 21 + 2.7
Agility - 14 + 1.3
Intelligence - 16 + 1.5
Learns Torrent, Tidebringer, X Marks The Spot, and Ghost Ship.
Attack range of 128 (melee).
Movement speed of 300.
Beastmaster - A wandering vagrant of the Mok'nathal, the fabled half orc-half ogres of legend, Rexxar and his mighty blades have joined the cause of the Sentinel to better protect the natural world around him. A friend of beasts, Rexxar flails and tears at his enemies with unsettling savagery, even going as far as hurling his axes in the manner of boomerangs at his enemies to better his chances at victory. Truly a warrior of the living planet that thrives around him, the Beastmaster is an ally to be counted on when he is needed the most.
Strength - 23 + 2.2
Agility - 18 + 1.6
Intelligence - 16 + 1.9
Learns Wild Axes, Inner Beast, Call of the Wild, and Primal Roar.
Attack range of 100 (melee).
Movement speed of 310.
Centaur Warchief - Gifted with a tremendous body and an ever-growing fortitude, Bradwarden's courage is only matched by the size of his heart. Prophesized as a savior by the oracles of his tribe, Bradwarden is the living token of the allegiance of the centaurs to the Sentinel. He swings his axe with massive force, sometimes even hurting himself when doing so. The ground trembles every time he slams his hoof and his reflexes are impossible to surpass; allowing him to retaliate just after being attacked. Bradwarden is decided to fulfill his destiny, and he knows that the upcoming battle will become his ultimate challenge.
Strength - 23 + 2.6
Agility - 15 + 2.0
Intelligence - 15 + 1.6
Learns Double Edge, Return, Hoof Stomp, and Great Fortitude.
Attack range of 100 (melee).
Movement speed of 300.
Earthshaker - In the barren-lands, tales spoke of tauren sages reaping the essence of dirt. Their consciousness melds with the brown beneath them. The loam becomes the conduit of their mental thought and reality. These warriors were feared for they could summon massive ruptures at their mere whim. So tremendous was their power that their magic leaks out of the earth violently with every spell. Sadly these sages mysteriously faded from the land. When the World Tree was threatened, couriers searched these mighty ones but found just one. A young adept, Raigor Stonehoof, seeks battle to weave new tales of these shamans.
Strength - 22 + 2.5
Agility - 12 + 1.4
Intelligence - 16 + 1.8
Learns Enchant Totem, Fissure, Aftershock, and Echo Slam.
Attack range of 128 (melee).
Movement speed of 300.
Omniknight - A former member of the Order of the Silver Hand, Purist has joined the Sentinel to avenge the death of the Order's leader, Uther the Lightbringer. Trained by Uther himself in the ways of the Paladin, Purist brings the power of the Holy Light to the battlefield. He can purify the souls of allies, harming any nearby Scourge in the process. Able to protect allies from harmful unholy magic, the mere presence of a man of the Holy Light atrophies any nearby enemies. In times of dire need, Purist can call upon God himself to protect him and his allies.
Strength - 20 + 2.65
Agility - 15 + 1.75
Intelligence - 17 + 1.8
Learns Purification, Repel, Degen Aura, and Guardian Angel.
Attack range of 100 (melee).
Movement speed of 295.
Pandaren Brewmaster - Mangix originates from a deeply hidden and secret society located on the obscure island of Pandaria. He lived a sheltered life in his home within the Stonetalon Mountains, but even the far, golden reaches of Pandaria were affected by the dark hand of the Scourge. The elders heard the cries of the innocent, and saw the blood of the slain, and so, they agreed to send one elite warrior, hoping to turn the tides of battle and restore the Great Balance. What they did not know was that the local barkeep had trained for this very moment his entire life.
Strength - 23 + 2.9
Agility - 16 + 1.95
Intelligence - 14 + 1.25
Learns Thunder Clap, Drunken Haze, Drunken Brawler, and Primal Split.
Attack range of 100 (melee).
Movement speed of 300.
Rogue Knight - A follower of the great God of Order, Paladine, Sven has sworn to uphold the rights of all. Born of a Knight and a Night Elf and ostracized since birth, Sven has lead a solitary existence of meditation and training. He has come out of his wanderings determined to guard the innocent against evil. Armed with his blessed cleaving blade Justice, and harnessing the power to strike down his enemies with the might of God's Strength, Sven's wrath toward the unjust is a sight to behold.
Strength - 23 + 2.7
Agility - 16 + 2.0
Intelligence - 14 + 1.3
Learns Storm Bolt, Great Cleave, Warcry, and God's Strength.
Attack range of 125 (melee).
Movement speed of 295.
Stone Giant - Looming from the rocky crags of Ashenra, the stone giants are born from the mountain itself. Tiny, a newly born giant, although small in size, has the strength of a hill. With his supreme strength, he is able to launch anything into the air, including huge amounts of soil to cause avalanches around his enemies. Because of his craggy exterior, enemies have a hard time attacking him. Over time, Tiny's body will grow bigger as the magnetic forces deep inside his granite heart pull rocks and soil to his rugged stone form.
Strength - 24 + 3.0
Agility - 9 + 0.9
Intelligence - 14 + 1.6
Learns Craggy Exterior, Avalanche, Toss, and Grow.
Attack range of 128 (melee).
Movement speed of 285.
Treant Protector - A treant of immense age and wisdom, Rooftrellen was merely a sapling during the invasion of the Burning Legion. Having grown powerful over thousands of years, Rooftrellen has lent his considerable might to the Sentinel cause. An omnipresent force in the forest, he is capable using his power over the forest to hide his allies. Rooftrellen is aided by the forest itself, providing him with a thick living armor of vines and entangling nearby foes in a deadly embrace, allowing Rooftrellen to pound his victims to dust with his massive gnarled limbs.
Strength - 27 + 3.4
Agility - 15 + 2.0
Intelligence - 17 + 1.8
Learns Nature's Guise, Eyes in the Forest, Living Armor, and Overgrowth.
Attack range of 100 (melee).
Movement speed of 300.
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