Showing posts with label Dota Heroes. Show all posts
Showing posts with label Dota Heroes. Show all posts

DotA 6.68 New Heroes Preview

Posted by bL4cK_m0p on Wednesday, July 7, 2010

DotA 6.68 New Heroes Preview is it for real? Well, you decide whether this DotA 6.68 new heroes preview is authentic.

Carefully check the image details of DotA 6.68 new heroes preview.

Also consider these some notes regarding this image which showcased Ragnar the Kobo Rider and Icarus the Phoenix.

Stay tuned as we all draw near on the final day of DotA 6.68 release. Click here to download DotA 6.68.

Update: Dota 6.68 Finally released

Update: Watch DotA 6.68 Video Trailer

Update:
DotA 6.69 was released



Why it's fake?
1. No Mapinfo.
2. To many ranged creeps.
3. Wrong time (the night just should start, not end)
4. The kodo is just like the one from this link. (even the one skill that has not been completed is missing and the stats are just exactly the same)
5. As the beta testers are selected to be not noobs, the item build seems very wrong...

Why it's real?
This does only allow one logical conclusion: Dota Allstars v6.68 comes up with a lot of gamebreaking changes. The duration of day/night will be massively changed for a more flexible gameplay and the number of creeps will be increased to benefit early pushes. I highly appreciate those gameplay changes and I'm curious what will happen next. Of course the game info has to be updated to show those changes, so IceFrog decided to disable it until all those changes are implemented and documented.
read more »»» DotA 6.68 New Heroes Preview

Dota Sentinel Strength Sunrise Tavern

Posted by bL4cK_m0p on Tuesday, January 19, 2010

Our heroes of Dota Sentinel Strength - Sunrise Tavern. Related to previous article Dota Sentinel Intelligence Light Tavern, we'll now study a different team of dota heroes.

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Admiral - Of all the allies in the Sentinel's ranks, only one, is known by as many names and is feared in as many lands. Called Capt. CoCo by his mates, Jacksparrow by others, The Legendary Mariner by some. but only a select few, know his real name and what it stands for. He can harness the powers of the depths to conjure torrential geysers that blast his enemies into the air. His elegant blade is sworn to the Seas and with each mighty swing it ebbs like the tides. Using a watery form of spacial magic, he can bring you back to your original destination. The Captain now sails towards the Scourge lands, aboard his Phantom vessel boosting the spirits of his comrades with his fabled Rum, paving the way for the victory of the Sentinel. He is Kunkka, Master and Commander of the seven seas.

Strength - 21 + 2.7
Agility - 14 + 1.3
Intelligence - 16 + 1.5

Learns Torrent, Tidebringer, X Marks The Spot, and Ghost Ship.

Attack range of 128 (melee).
Movement speed of 300.

Beastmaster - A wandering vagrant of the Mok'nathal, the fabled half orc-half ogres of legend, Rexxar and his mighty blades have joined the cause of the Sentinel to better protect the natural world around him. A friend of beasts, Rexxar flails and tears at his enemies with unsettling savagery, even going as far as hurling his axes in the manner of boomerangs at his enemies to better his chances at victory. Truly a warrior of the living planet that thrives around him, the Beastmaster is an ally to be counted on when he is needed the most.

Strength - 23 + 2.2
Agility - 18 + 1.6
Intelligence - 16 + 1.9

Learns Wild Axes, Inner Beast, Call of the Wild, and Primal Roar.

Attack range of 100 (melee).
Movement speed of 310.

Centaur Warchief - Gifted with a tremendous body and an ever-growing fortitude, Bradwarden's courage is only matched by the size of his heart. Prophesized as a savior by the oracles of his tribe, Bradwarden is the living token of the allegiance of the centaurs to the Sentinel. He swings his axe with massive force, sometimes even hurting himself when doing so. The ground trembles every time he slams his hoof and his reflexes are impossible to surpass; allowing him to retaliate just after being attacked. Bradwarden is decided to fulfill his destiny, and he knows that the upcoming battle will become his ultimate challenge.

Strength - 23 + 2.6
Agility - 15 + 2.0
Intelligence - 15 + 1.6

Learns Double Edge, Return, Hoof Stomp, and Great Fortitude.

Attack range of 100 (melee).
Movement speed of 300.

Earthshaker - In the barren-lands, tales spoke of tauren sages reaping the essence of dirt. Their consciousness melds with the brown beneath them. The loam becomes the conduit of their mental thought and reality. These warriors were feared for they could summon massive ruptures at their mere whim. So tremendous was their power that their magic leaks out of the earth violently with every spell. Sadly these sages mysteriously faded from the land. When the World Tree was threatened, couriers searched these mighty ones but found just one. A young adept, Raigor Stonehoof, seeks battle to weave new tales of these shamans.

Strength - 22 + 2.5
Agility - 12 + 1.4
Intelligence - 16 + 1.8

Learns Enchant Totem, Fissure, Aftershock, and Echo Slam.

Attack range of 128 (melee).
Movement speed of 300.

Omniknight - A former member of the Order of the Silver Hand, Purist has joined the Sentinel to avenge the death of the Order's leader, Uther the Lightbringer. Trained by Uther himself in the ways of the Paladin, Purist brings the power of the Holy Light to the battlefield. He can purify the souls of allies, harming any nearby Scourge in the process. Able to protect allies from harmful unholy magic, the mere presence of a man of the Holy Light atrophies any nearby enemies. In times of dire need, Purist can call upon God himself to protect him and his allies.

Strength - 20 + 2.65
Agility - 15 + 1.75
Intelligence - 17 + 1.8

Learns Purification, Repel, Degen Aura, and Guardian Angel.

Attack range of 100 (melee).
Movement speed of 295.

Pandaren Brewmaster - Mangix originates from a deeply hidden and secret society located on the obscure island of Pandaria. He lived a sheltered life in his home within the Stonetalon Mountains, but even the far, golden reaches of Pandaria were affected by the dark hand of the Scourge. The elders heard the cries of the innocent, and saw the blood of the slain, and so, they agreed to send one elite warrior, hoping to turn the tides of battle and restore the Great Balance. What they did not know was that the local barkeep had trained for this very moment his entire life.

Strength - 23 + 2.9
Agility - 16 + 1.95
Intelligence - 14 + 1.25

Learns Thunder Clap, Drunken Haze, Drunken Brawler, and Primal Split.

Attack range of 100 (melee).
Movement speed of 300.

Rogue Knight - A follower of the great God of Order, Paladine, Sven has sworn to uphold the rights of all. Born of a Knight and a Night Elf and ostracized since birth, Sven has lead a solitary existence of meditation and training. He has come out of his wanderings determined to guard the innocent against evil. Armed with his blessed cleaving blade Justice, and harnessing the power to strike down his enemies with the might of God's Strength, Sven's wrath toward the unjust is a sight to behold.

Strength - 23 + 2.7
Agility - 16 + 2.0
Intelligence - 14 + 1.3

Learns Storm Bolt, Great Cleave, Warcry, and God's Strength.

Attack range of 125 (melee).
Movement speed of 295.

Stone Giant - Looming from the rocky crags of Ashenra, the stone giants are born from the mountain itself. Tiny, a newly born giant, although small in size, has the strength of a hill. With his supreme strength, he is able to launch anything into the air, including huge amounts of soil to cause avalanches around his enemies. Because of his craggy exterior, enemies have a hard time attacking him. Over time, Tiny's body will grow bigger as the magnetic forces deep inside his granite heart pull rocks and soil to his rugged stone form.

Strength - 24 + 3.0
Agility - 9 + 0.9
Intelligence - 14 + 1.6

Learns Craggy Exterior, Avalanche, Toss, and Grow.

Attack range of 128 (melee).
Movement speed of 285.

Treant Protector - A treant of immense age and wisdom, Rooftrellen was merely a sapling during the invasion of the Burning Legion. Having grown powerful over thousands of years, Rooftrellen has lent his considerable might to the Sentinel cause. An omnipresent force in the forest, he is capable using his power over the forest to hide his allies. Rooftrellen is aided by the forest itself, providing him with a thick living armor of vines and entangling nearby foes in a deadly embrace, allowing Rooftrellen to pound his victims to dust with his massive gnarled limbs.

Strength - 27 + 3.4
Agility - 15 + 2.0
Intelligence - 17 + 1.8

Learns Nature's Guise, Eyes in the Forest, Living Armor, and Overgrowth.

Attack range of 100 (melee).
Movement speed of 300.

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read more »»» Dota Sentinel Strength Sunrise Tavern

Dota Sentinel Intelligence Light Tavern

Posted by bL4cK_m0p

Let's take a closer look to list of Dota Sentinel Intelligence - Light Tavern. This brief article will give us idea on real characteristics and story of our favorite dota characters heroes.

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Crystal Maiden - Adept in the manipulation of frost and ice, Rylai is the very image of elegeance and grace. Trained by a renegade wizard deep in the heart of Winterspring, Rylai brings to the Sentinel her prowess in the arts of magic. With a vast arsenal of spells, she wreaks havoc upon her foes - be it with powerful blasts of frost to send them fleeing in panic, or be it by rendering them immobile in ice. Her foes tremble in fear as the ground beneath implodes in mighty novas of frost in a dazzling array, obliterating all who dare oppose her.

Strength - 16 + 1.7
Agility - 16 + 1.6
Intelligence - 21 + 2.9

Learns Crystal Nova, Frostbite, Brilliance Aura, and Freezing Field.

Attack range of 600.
Movement speed of 280.

Enchantress - Although all Dryads are Cenarius' daughters, Aiushtha is said to be his first and favorite. Because of her direct relation to him, she has borrowed much of his powers. This is demonstrated by her control over the shy Wisps which she uses to heal her allies, and her ability to bring an opponent under the will of the Sentinel. Preferring ranged combat to melee, she fashioned a spear that strikes with more force the further her target is away. Her agility is unmatched, and any opponent attempting to kill her will find she skips ahead of them with surprising ease.

Strength - 16 + 2.0
Agility - 19 + 1.8
Intelligence - 16 + 2.8

Learns Untouchable, Enchant, Nature's Attendants, and Impetus.

Attack range of 550.
Movement speed of 295.

Faerie Dragon - In Sentinel's search for heroes to aid them in the war against the Scourge, they discovered the lost lands of the mystical Faerie Dragons. Upon explaining the conflict to the Faerie Queen of Agrace, she sent forth Puck, a personal guardian, to turn the tides of war. Despite his small size and mischievous personality, the little dragon soon proved to pack more than his fair share of power on the battlefield, blasting through the enemy ranks with balls of magic, faerie dust, and the capability to stupefy an entire army with nothing more than his imagination. His foes all learned the hard way that size matters not in combat, and that appearances are, ultimately, deceiving.

Strength - 15 + 1.7
Agility - 22 + 1.7
Intelligence - 25 + 2.4

Learns Illusory Orb, Waning Rift, Phase Shift, and Dream Coil.

Attack range of 550.
Movement speed of 295.

Holy Knight - Prophesying a new dawn, a new world cleansed of the old evils, the Holy Knight's entrance into the war against the Scourge forever changed the course of history. A crusader riding under the banner of Hextar, the Holy Knight promises ever-lasting glory and redemption for those who march with him, and obstacles ahead to test the faith of all those sworn to forever cleanse evil from the land. Fanatically devoted to his cause, his followers come from every race, every background, and will stop at nothing to see the Scourge destroyed. If ever the redeeming hand of God touched earth, its name was Chen, the Holy Knight.

Strength - 20 + 1.5
Agility - 15 + 2.1
Intelligence - 21 + 2.8

Learns Penitence, Test of Faith, Holy Persuasion and Hand of God.

Attack range of 600.
Movement speed of 300.

Keeper of the Light- Master of light and mana manipulation, Ezalor was once viewed as a scholar, and was regarded as a powerful mentor to many. However, his defection and betrayal of his allies during the War of the Magi caused him to be sentenced to banishment to the spirit realm for all of eternity. However, knowing of his tremendous power, the Sentinel granted him a corporeal form within the physical realm in exchange for his alliance against the Scourge onslaught. As such, Ezalor carries his duties of supporting his comrades valiantly despite the treacherous past that most know little about.

Strength - 16 + 1.8
Agility - 15 + 1.6
Intelligence - 22 + 2.8

Learns Illuminate, Mana Leak, Chakra Magic, and Spirit Form.

Attack range of 600.
Movement speed of 315.

Lord of Olympia - Once a deity of unfathomable might, Zeus reluctantly sacrificed his much relished immortality in exchange for the chance to crush the sinister armies of the unholy undead. As his soul crossed into the mortal plane, his omnipotent powers withered greatly, yet not nearly enough to quell this destructive Thunder God's resolve for justice. With sheer precision, he cleanses through the enemy ranks with an impressive mastery of electrical discharge, smiting the fool hardy with formidable bolts of lightning from the heavens above. Ever vigilant in his relentless assault, the Scourge cowers in fear of incurring the fearsome wrath of the Lord of Olympia.

Strength - 19 + 1.8
Agility - 15 + 1.7
Intelligence - 20 + 2.7

Learns Arc Lightning, Static Field, Lightning Bolt, and Thundergod's Wrath.

Attack range of 350.
Movement speed of 295.

Prophet - The land is never safe. Furion, therefore, never rests. The leader of all Night Elves, Furion tirelessly works to protect the sanctity of his woods. It comes as no surprise that he who helped defeat Archimonde would be called upon once more in the Sentinel's hour of need. The fury of nature is at his disposal, the trees come to life at his command, the wind carries him to lands far away, and nature itself strikes all who defy his will. He is more than just a Keeper or a Prophet, he is a savior.

Strength - 17 + 1.8
Agility - 15 + 1.5
Intelligence - 21 + 2.9

Learns Sprout, Teleportation, Force of Nature, and Wrath of Nature.

Attack range of 600.
Movement speed of 300.

Silencer - Hailing from the magical community of Quel'Thalas, Nortrom is one of the strongest Elven warriors defending the integrity of the lands. Mastering the ancient art of glaive-throwing, and combining it with the volatile nature of the Blood Elves' arcane magic, he is able to disrupt the magical energies in his enemies. By binding his magical powers to his glaive, he is able to cause damage beyond devastation, gaining intelligence from every kill. Concentrating all his energies, he can cause chaos within his enemies' magical pools, making them unable to cast spells. He is determined to fend off the Scourge and their demon magic until he has breathed his last.

Strength - 17 + 1.7
Agility - 16 + 2.1
Intelligence - 21 + 2.5

Learns Curse of the Silent, Glaives of Wisdom, Last Word and Global Silence.

Attack range of 600.
Movement speed of 290.

Slayer - A renowned pyromancer roaming the lands, Lina Inverse originally joined the Sentinel for monetary purposes. However, weeks turned into months, and fighting alongside the many holy warriors with fearless souls inspired her with the responsibility of protecting the sanctity of the World Tree. With her devastating abilities to summon vaporizing flames, she wreaks havoc among the enemy ranks. In dire situations, she would imbue herself with an ultimate fervor, or even call forth a massive beam of lightning which is said to instantly slay any single foe. A most feared enemy of the Scourge, a most unswerving defender of the Sentinel.

Strength - 18 + 1.5
Agility - 16 + 1.5
Intelligence - 19 + 3.2

Learns Dragon Slave, Light Strike Array, Fiery Soul, and Laguna Blade.

Attack range of 600.
Movement speed of 295.

Storm Spirit - A celestial being summoned to aid the Sentinel in their darkest hour; the Storm Spirit chose to manifest itself in the life essence of a humble elementalist, Raijin Thunderkeg. Though the Pandaren's soul perished during the profound surge of pure electrical essence, the divine entity even now seeks refuge in Raijin's body, unable to thrive on its own. However, despite its mortal imprisonment, the Storm Spirit is far from being limited of its tremendous powers. Able of manipulating vast, inexhaustible sources of energy in mysterious ways, it swiftly hails destructive sparks of lightning upon the Sentinel's adversaries, eradicating all that dared to cross its path.

Strength - 17 + 1.5
Agility - 22 + 1.8
Intelligence - 23 + 2.6

Learns Static Remnant, Electric Vortex, Overload, and Ball Lightning.

Attack range of 500.
Movement speed of 295.

Windrunner - In the valleys of Winterspring, deep within the verdant glades of the Forest of Trees, an elf with the power of the wind makes her home. She joined the Sentinel as a free agent shortly after the War of the Magi. Favored by the Goddess of Wind, Alleria received many blessings. Her arrows fly straight and true, piercing all enemies in a line. She can lace her arrow with wind and bind enemies together by creating ethereal shackles. Her footsteps are hastened by the currents of air. It is known that she can dispatch enemies at blinding speed by releasing a flurry of arrows. She is indeed a worthy enemy of the Scourge.

Strength - 15 + 2.5
Agility - 17 + 1.4
Intelligence - 22 + 2.6

Learns Shackleshot, Powershot, Windrunner, and Focus Fire.

Attack range of 600.
Movement speed of 295.

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