I recognize that there have been a lot requests for features and bug fixes in GHost++ over the past few months that I haven't responded to in the main forum. I intend to go through and incorporate some of those requests in the next few versions. This release is just to get things started on the reconnection project.
Please be aware that the reconnection feature is new and may still have some kinks that need to be worked out.
The changelog:
Version 17.0 (February 25, 2010)
- added support for connections from reconnect tools such as GProxy++
- added new config value bot_reconnect
- added new config value bot_reconnectport
- added new config value bot_reconnectwaittime
- switched to another timing method on Windows to avoid "timer jitter" which caused occasional lag spikes
- players who are lagging are now detected based on an absolute count rather than a relative count of packets
* previously a player was considered lagging if they fell behind relative to another player
* a player is now considered lagging if they fall behind relative to the server itself
- changed "forum.codelain.com" to "www.codelain.com" in multiple places
For Support:
GHost++ FAQ & Tutorials
[Important] Read before you Post!
GHost++ Running Help & Support
To Report a Bug:
Create a post with the subject [Bug Report] (description) in the GHost++ Development and News Forum.
ex. "[Bug Report] Autohosted games crash Ghost.exe"
Download link:
http://ghostplusplus.googlecode.com/files/ghostplusplus_17.0.zip
Previous Versions:
http://ghostplusplus.googlecode.com/files/ghostplusplus_16.2.zip
http://ghostplusplus.googlecode.com/files/ghostplusplus_16.1.zip
http://ghostplusplus.googlecode.com/files/ghostplusplus_16.0.zip
http://ghostplusplus.googlecode.com/files/ghostplusplus_15.0.zip
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