DotA v6.67b AI with Fun Recipe Shop - This is an ai map originally created by BMP and later revived by Overflow when he got enough time.
Overflow added few things like Fun Tavern that he made from scratch and Bastion.
Yup, that is Bastion, the ultimate supporter. No, I haven't made him available (no nearby patron there yet). No, -fun mode is not working yet. No, his skills aren't working yet.
Quote from Overflow
This will be the final release until 6.68c AI comes. We've all been patiently waiting for it. At least let us wait while having fun with... -fun!
Bastion Item Build In short, enough consumables to be safe at first, Scepter rush + other stat items.
* Renamed to Fun. This got way bigger than Bastion. * The fun recipe shop now includes all 9 items from Rev. AWESOME. * Changed Magic Hammer recipe so that there's no orb effect conflict when getting components (makes more sense too IMO).
Warcraft Version Switcher - This is a tool that allows you to switch between different versions of Warcraft 3. Just select the version, and it'll take care of the rest. It can also do a few other things but those are out of context.
With the latest Warcraft Version Switcher, you will be able to switch between Warcraft 3 current patch into:
What are version files? It is a zip file containing a few warcraft 3 files which hold the version data.
Please keep in mind that the "skirmish" maps also get changed during update. Version files usually don't contain these maps to make the file size smaller.
DotA 6.69b is the latest map download released by IceFrog. Just like what he had said, "Just released a bugfix patch for 6.69." which means there is no specific bug and error or whatsoever. Read the Dota 6.69b changelog which says the same. :)
This is a very important news to us, do we really know who Icefrog really is? There are rumors circling around the net talking about The Truth About IceFrog wherein an employee at Valve working on an unrelated project from IceFrog said that Icefrog already worked for Riot Games and S2 Games but didn't told Valve bout it.
Posted by
bL4cK_m0p on Wednesday, October 13, 2010
As expected, Valve has just announced Dota 2 – that's capital D, lower-cased ota – its "massive sequel for one of the most played games in the world." There aren't many details in the short press release found after the break, save for its platforms -- Mac and PC -- and its release window of 2011. Read more »
Icefrog posted a blog on playdota.com telling us that Game Informer will post an article about Valve's next upcoming game which Icefrog and his team have been working on over the last year.
His blog entry was confirmed by Game Informer saying that they visited Valve last week to check out on the new game which has remained a mystery.
Icefrog:
Hey guys, Game Informer dropped by the office last week to take a look at what I've been working on with the rest of the team over the last year.
They are going to post an article about it tomorrow on their website. I'll give you guys a link to it as soon as it is published.
Looking forward to seeing what you guys think!
Game Informer:
With a wide range of games as incredible and beloved as the Half-Life series, Portal, Team Fortress, and the Left 4 Dead games behind them, Valve has become one of the most respected developers in the industry. When they announce a new game, it's a big deal. Tomorrow, they'll do just that right here on the Game Informer website.
Over on the Defense of the Ancients website, anonymous developer IceFrog posted a blog noting that Game Informer -- that's us! -- visited Valve last week to check out his new project. Dude isn't lying, and tomorrow we'll be revealing that game and sharing all of the first details with you.
For those who don't know, IceFrog is the developer currently maintaining Defense of the Ancients (or DotA), a popular Warcraft III mod. He was hired by Valve last year, but the project he's been working on with them has remained a mystery. Stay tuned for all the details tomorrow.
Keep visiting this blog or subscribe to us to get the latest news and updates on DotA.
So all in all, there are 8 DotA secret runes for the 6.69 secret mission. And you need to catch 'em all!
Destroy the Runes
To start to side quest, You need destroy the PreRune and other 2 runes found in the map.
• PreRune can be found in the middle of the map near Top rune.
• Now, Destroy both Runes. First Rune can be found near Scourge top 2nd tower and second rune can be found near Sentinel bottom first tower.
• After Destroying all the runes, Find IceFrogs and kill them.
Note: Since, IceFrogs are invisible and can not be killed by physical attacks. You need to get Gem of True Sight and Dagon.
- Here is the mini-map of IceFrog so, you can find and kill em' easily!
• Once you kill all the 9-10 IceFrogs, Phoenix boss will appear in right corner on the bottom of the map.
Kill the Phoenix
Kill the Phoenix using Naix with 6x inventory and with -wtf mode and enjoy a nice reward item which you grant you evasion and ability to spawn illusions.
After finding the 8 runes and destroying the 10 icefrogs, a wild Moltres will appear. Just kidding. Icarus, the Phoenix will appear as a secret boss and you must defeat it!
What does Icarus, the Phoenix drop when you kill it? Ancient Medallion - gives 9 illusions upon activation +75 s
We are anticipating DotA 6.70 because it was pointed out that it will have a new loadscreen which is going to be included on the next upcoming DotA release.
DotA 6.70 is not yet a dream come true to all of us DotA players but this page will serve as a dedicated article to all upcoming news about DotA 6.70
UPDATE: DotA 6.70b was released which contains some bug fixes.
DotA 6.70 Map Download, DotA 6.70 Finally Released - December 24, 2010 at 02:46 PM, as he always do for the past years, IceFrog finally released the new DotA 6.70 right before Christmas eve. DotA 6.70 comes new loadscreen, 2 new heroes, 3 new items and of course various miscellaneous improvements that will surely adds up to the never ending story of DotA.
DotA 6.70 new heroes Tuskarr compresses 5 shards of ice into a ball of frozen energy that damages all enemies in comes in contact with. If the ball comes in contact with an enemy hero or reaches its maximum range the shards are released, creating a barrier that lasts for 5 seconds.
Phoenix dives forward in an arc with a fixed distance in the targeted direction, dealing damage and disarming any units he comes into contact with, and then orbiting back to his original position. If during the 2 second duration of this spell Phoenix casts another spell, the dive ends. Phoenix gains magic immunity for this brief dive period as well. Costs 10% of current HP to cast.
DotA 6.70 new items Ancient Janggo of Endurance - Comes with 3 charges. When used, grants nearby player controlled units an extra 10% MS and AS buff. Lasts for 6 seconds.
Medallion of Courage - Target an enemy unit, both you and the enemy lose 6 armor for a duration.
Smoke of Deceit - Places a buff on all allied player controlled units in 900 aoe. Makes them invisible, grants 10% movespeed bonus, and prevents them from appearing on minimap to enemy players. If you get within 900 aoe of an enemy hero or tower, the buff wears off. If you attack creeps or Roshan, it dispells.
DotA 6.70 new improvements
Added a new loadscreen by Kunkka
Reworked Tavern Layout
Added a 4 minute cooldown to Buyback
Updated hero icon representation on the minimap (364977)
Creep vision decreased from 1100 to 850
Consumable Items no longer automatically fuse with ones you don't own (except for wards)
This patch is focused primarily on balance improvements. Rather than wait until more content is finished for one bigger patch, I've decided to release a smaller patch first for general gameplay improvements while working on content for next patch. Let me know what you guys think and as always feel free to email me any requests.
Kunkka decided to try out a new style for the loading screen in 6.69 (all sentinel heroes). Please give him your feedback by emailing him at kendrick@imaginaryfs.com
* Rebalanced the assist Gold & XP system
Most recent versions (since 6.55) have an extra portion of the gold/xp that is not a pure split like standard XP usually is.
For XP "heroes" means the number of heroes in the area.
For Gold "Assist" means the number of heroes in the area besides the killer.
"Level" always means the level of the dying target
6.68
=====
Bonus XP
---------
1 Hero: 15*Level + 50
2 Heroes: 15*Level + 50
3 Heroes: 14*Level + 50
4 Heroes: 13*Level + 50
5 Heroes: 12*Level + 50
Bonus Gold
-----------
Hero Killer: 0
1 Assist: 10*Level + 45 (2 heroes involved in kill)
2 Assist: 9*Level + 40 (3 heroes involved in kill)
3 Assist: 8*Level + 35 (4 heroes involved in kill)
4 Assist: 7*Level + 30 (5 heroes involved in kill)
5 Assist: 7*Level + 30 (5 heroes involved in kill but no one got last hit)
6.69
=====
Bonus XP
---------
1 Hero: 20*Level + 120
2 Heroes: 15*Level + 90
3 Heroes: 7*Level + 30
4 Heroes: 6*Level + 15
5 Heroes: 5*Level + 10
Bonus Gold
-----------
Hero Killer: 0
1 Assist: 9*Level + 95 (2 heroes involved in kill)
2 Assist: 8*Level + 20 (3 heroes involved in kill)
3 Assist: 6*Level + 10 (4 heroes involved in kill)
4 Assist: 6*Level (5 heroes involved in kill)
5 Assist: 6*Level (5 heroes involved in kill but no one got last hit)
Basic Information:
===================
This isn't changed, just overview information.
Streak Ending:
---------------
3 Streak: 50
4 Streak: 100
5 Streak: 150
6 Streak: 200
7 Streak: 250
8 Streak: 300
9 Streak: 350
10+ Streak: 400
Death Punishment:
------------------
Level * 30
Hero Kill Gold:
----------------
200 + Level * 5
Hero Kill XP:
--------------
Split evenly in 1000 AoE
Level 1: 100
Level 2: 120
Level 3: 160
Level 4: 220
Level 5-25: 100 * ( Level - 2 )
Example:
Level 10 = 100 * ( 10 - 2 ) = 800
Level 20 = 100 * ( 20 - 2 ) = 1800
6.55
====
Bonus XP
---------
1 Hero: 8*Level
2 Heroes: 8*Level
3 Heroes: 8*Level
4 Heroes: 8*Level
5 Heroes: 8*Level
Bonus Gold
-----------
Hero Killer: 0
1 Assist: 40
2 Assist: 40
3 Assist: 40
4 Assist: 40
5 Assist: 40
6.64
====
Bonus XP
---------
1 Hero: 12*Level
2 Heroes: 12*Level
3 Heroes: 12*Level
4 Heroes: 12*Level
5 Heroes: 12*Level
Bonus Gold
-----------
Hero Killer: 0
1 Assist: 5*Level + 30
2 Assist: 5*Level + 30
3 Assist: 5*Level + 30
4 Assist: 5*Level + 30
5 Assist: 5*Level + 30
6.65
=====
Bonus XP
---------
1 Hero: 15*Level
2 Heroes: 15*Level
3 Heroes: 14*Level
4 Heroes: 13*Level
5 Heroes: 12*Level
Bonus Gold
-----------
Hero Killer: 0
1 Assist: 10*Level + 45
2 Assist: 9*Level + 40
3 Assist: 8*Level + 35
4 Assist: 7*Level + 30
5 Assist: 7*Level + 30
6.68
=====
Bonus XP
---------
1 Hero: 15*Level + 50
2 Heroes: 15*Level + 50
3 Heroes: 14*Level + 50
4 Heroes: 13*Level + 50
5 Heroes: 12*Level + 50
Bonus Gold
-----------
Hero Killer: 0
1 Assist: 10*Level + 45
2 Assist: 9*Level + 40
3 Assist: 8*Level + 35
4 Assist: 7*Level + 30
5 Assist: 7*Level + 30
6.69
=====
Bonus XP
---------
1 Hero: 20*Level + 120
2 Heroes: 15*Level + 90
3 Heroes: 7*Level + 30
4 Heroes: 6*Level + 15
5 Heroes: 5*Level + 10
Bonus Gold
-----------
Hero Killer: 0
1 Assist: 9*Level + 95
2 Assist: 8*Level + 20
3 Assist: 6*Level + 10
4 Assist: 6*Level
5 Assist: 6*Level
* Added a couple of new juke spots
* Couriers can now carry Gem of Truesight (it loses its truesight while on courier)
* Reduced Glyph cooldown from 6 minutes to 5 minutes
* XP AoE increased from 1000 to 1200
* Added Slark, Chaos Knight and Magnus to CM
More heroes will be enabled soon.
* Added a new Ancient creep camp (Thunder Lizards, has Frenzy & Slam)
* Satyr's Purge no longer autocasts
* Added a sound effect that notifies allies near the location you are teleporting to
* Fixed Charge of Darkness showing a dummy unit with HP bar
* Fixed some issues with Shackleshot calculation where it could sometimes hit weird angles.
* Fixed visible caster units during Light Strike Array and Split Earth
* Fixed converted creeps from sometimes being slowed by Enchant
* Fixed Healing Ward to indicate the level to your allies instead of just for you
* Fixed Roshan's interaction with Familiars
* Fixed some issues with a small number of spells not properly detecting Meld and Ghostwalk as invisible
* Fixed Sonic Wave targeting mechanism when casting towards a location with an allied unit (298969)
* Fixed using Conjure Image while magic immune (298995)
* Fixed Roshan not dispelling Urn of Shadows
* Fixed some cast mechanism issues with Techie's Suicide (242147)
* Fixed Liquid Fire interaction with Siege units (263667)
* Fixed a rare situation where Relocate would fail to teleport you
* Fixed a bug with freezing a leaver Spirit Breaker
* Fixed Tango dispelling Urn of Shadows healing effect
* Fixed Static Storm scoreboard cooldown being a little off
* Fixed a bug with Scepter Dismember and Linken's Sphere
* Fixed some AI issues with Firefly
* Fixed lag on first cast of Adaptive Strike
* Fixed a couple of abilities with slightly incorrect cooldowns on scoreboard
* Fixed some courier tooltips
* Fixed Dragon Slave targeting mechanism when casting towards a location with an allied unit
* Fixed interaction between Level 3 Rupture and Force Staff
* Fixed the scourge Glyph not showing the new icon (Ability Code: A1WH)
* Fixed some inconsistencies in the visual AoE of some abilities (no balance changes here, just making the cursors more consistent for: Avalanche, Storm Bolt, Rocket Flare, Pit of Malice, Expulsion, Chronosphere, Earthbind, Spin Web, Dream Coil, Weave, Maledict, Vacuum, Sanity's Eclipse)
* Fixed damage AoE on Waning Rift being slightly less than the silence AoE
* Fixed a very minor visual glitch when attempting to buy a recipe for power treads
* Fixed very minor inconsistency between the armor reduction and the damage AoE on Acid Spray
* Fixed AoE on Strygwyr's thirst being off by 25
* Fixed Sticky Napalm triggering Linken Sphere
* Fixed interaction bugs with Soul Rip and Ethereal state
* Fixed AoE on Song of the Siren being off by 25
* Fixed a rare bug with Spirit Bear losing track of his items
* Fixed some minor duration inconsistencies with God's Strength
* Fixed some triggered spells from bypassing Last Will (on Necronomicon Warrior) damage return
* Fixed Sticky Napalm compatibility problems with Shiva's Guard
* Fixed some possible lag scenarios with Soul Catcher
* Fixed a very rare cause where you could Soul Ring usage could be lethal
* Courier can no longer use Ghost Scepter (to prevent some abuses)
* Fixed some minor incorrect behaviors when using burning spears at very low hp
* Fixed some rare damage cap issues with Dragon Slave and Sonic Wave
* Fixed some minor duration inconsistencies with Insatiable Hunger
* Fixed Sticky Napalm malfunctioning when cast on units in Fog of War
* Fixed a fatal error possible with Skewer
* Fixed a minor visual bug when Unstable Concoction explodes in midair