[UNDETECTED]GarenaCrack by Play_Line_Tiger

Posted by bL4cK_m0p on Wednesday, October 28, 2009

Hi guys,

I'm new in here and never post before so some of your guys will ask and somebody will not trust me. The thing I'm going to post for your guys is the Garena cracked that I was using it for a while (Actually since last 2 updates of Garena) and until now I'm still able to use it

so let me tell your guys what does it do,

LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL

:-No 5 Second wait
:-No spam warning at Chat room
:-No leaving room while open warcraft warning
:-And Also I think there is some few more but I don't know and I can't remember what it's

Don't ask me about Mega EXP because I don't know how to make it work and also with my experience my friend who's working with Garena told me that it won't work for now because of the new protection or something blah blah ( Don't Ask me Who is my friend)

OK SO TO MAKE IT WORK YOU NEED TO DO LIKE THIS

open the folder go to GarenaHack.exe and then Start Cracked Garena,
Then log in (Suggest log-in with fake user first for your safety) then if you tried you are good to go just try a maphack that you want like TyranO Should be fine use the lasted one will be good,

LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL

so here is the link



100% no virus if you want me to scan tell me the website I will do it for your guys but for now I'm going to sleep because I'm sick hehe

have fun guys,


NOTE: USE ON YOUR OWN RISK I WON'T BE RESPONSIBLE FOR ANY BAN I JUST SHARE YOUR GUYS WHAT I HAVE

HIT OR YOU WON'T HIT THE THANKS BUTTON I DON'T CARE I CAME TO JUST SHARE
read more »»» [UNDETECTED]GarenaCrack by Play_Line_Tiger

Garena Banned Maphack Users - 4th Banlist, 7000 Users Banned

Posted by bL4cK_m0p on Tuesday, October 20, 2009


Garena Bans Maphack Users

Garena Maphack now see Universal.

October 20, 2009 - account for violations of our services we use maphacks in Garena. Account is not effective immediately. Safety and Environment is satisfied with the platforms for good gamer. Garena remaining between communities.

You can see a list of users added in a uid. 7000 Account No.

This is a useful little tips you can use to avoid stability.

1 at the end of another guard or borrow from your account). May use the cracked version of the game. If they log in to your account will be prohibited from using different accounting models.

2) LAN or Internet cafe to check the version of Garena. If this is not a rift in your account. You can play at night and the owner to remove government support for version cracked Garena Forum.

) 3 patients avoid travel Garena. It is the nature of the Web and other online attacks to enter. To protect your account.

) 4 maphacks not try.

Official version of the site always remember Garena Download. Http://www.garena.com. The file is not sent to be called the official version of them. This damage and account restrictions. If you are not sure you can delete it and download the client version of the new human web site Garena.
read more »»» Garena Banned Maphack Users - 4th Banlist, 7000 Users Banned

GarenaHack Cracked by TDT - Latest

Posted by bL4cK_m0p on Tuesday, October 6, 2009

New GarenaHack (4.19) Cracked released.

Credits:
- cqccyh, for GarenaHack
- Me (TDT), for has been cracked

It's necessary register FOR FREE to use..
Just click in Register button in the login window.

Screenshots:

Original

Cracked
VirusTotal Scan:
Virustotal. MD5: c2a74cdf10a01982c4c69abf12eb2fed Trojan.Rootkit.Gen TR/Rootkit.Gen W32/SYStroj.G.gen!Eldorado



I'm not here to give explanations to anyone.
I'm only publishing. More informations in website that you have to register.
If you don't want or don't trust, simply don't download.

Regards, TDT.

From 1st-Hacks
read more »»» GarenaHack Cracked by TDT - Latest

How to reduce lag while playing games in Garena

Posted by bL4cK_m0p on Sunday, October 4, 2009

The solution for that is half-open limit.

BTW what is half-open limit?

Windows XP SP2 and later versions have only limited 10 concurrent half-open outbound connections.
After 10, new connection attempts are put in a queue and forced to wait.
Thus, the speed of connection to other PCs is limited.
(Microsoft do this to slow the spread of virus and reduce DoS attack)

To simplify, it means when surf forums, you can only load up to 10 images at once.
If there's 20 images, you need to wait another 10 images to finish then only it load.
If torrent download, you can only receive connection up to 10 seeds.
If Garena, you play DotA already connecting to 9 players then anything like auto-update or download interrupt, surely it lag.

To solve this, simply change the value to 256.
256 is tweak for gaming and download. (Recommended Value)

Hope this will help you for better gaming experience.

Source: http://half-open.com/
read more »»» How to reduce lag while playing games in Garena

Garena Hack updated 4.17 Log

Posted by bL4cK_m0p on Wednesday, September 30, 2009

THIS IS CHANGELOG ONLY OF THE LATEST GARENAHACK , STOP ASKING FOR A DL LINK


Version : 4.17
Changelog : fixed mh errors you need to execute these 2 commands and reboot your pc to make it work

sc delete RESSET
sc delete cqccyh



Version : 4.14
Changelog : Solved antivirus false alert , fixed superposition in 1.24 , improved efficiency some interface change




Version : 4.13
Changelog : sys file auto released.





Version : 4.12
Changelog : hack supports 64bit pc



Version : 4.10
Changelog : fixed some erros fixed some pc cannot make maphack work



Version : 4.08
Changelog : some error fixes for vista pc please open Garena first, then click Break Protection this version of Garenahack doesnt modify Garena at all, So it will wont get detected and baned



Version : NO VERSION
Changelog : CLOSED for 1-2 days for checking.





Version : 4.07
Changelog : for new updates



Version : 4.06
Changelog : Bug Fixes





Version : 4.05
Changelog : Bug Fixes



Version : 4.04
Changelog :4.04 deleted 1.24a maphack added 1.24b maphack



Version : 4.03
Changelog : Fixed some errors of mega exp you need to stay afk in left4dead room, if u want to be in War3 RPG room, you need to open war3






Version : 4.02
Changelog : Mega EXP (Inner Megaexp) 4.0 added



Version : 4.1
Changelog : some fixes






Version : 4.0
Changelog : 1.22maphack + 1.24maphack






Version : 3.34
Changelog : added 1more thread to mega exp



Version : 3.33
Changelog :fixed lagout function



Version : 3.32
Changelog : 1 added lagout function you can kick the player by sending him the message "lagout", he will be kicked but much like he is lagged out

2 added lag hack you can lag the specific player by sending him the message "lagon", he will receive 500ms mass lag. for stop lagging him with message "lagof"


credits to : Cqccyh for a superb program
credits to : 5566 for reminding on changelog
credits to : 5566 for virustotal scans.



by flar3star from 1st-hacks


read more »»» Garena Hack updated 4.17 Log

Garena Hack 5.7.1 and How to use

Posted by bL4cK_m0p on Tuesday, September 29, 2009

Made by Garena Hack Russian Community & Garenahack-er
Change log 5.7.1:
- Added Garena Universal Map Hack (GUMH)
- Some Thinks changed in _Helper.exe
- Anti Guard GGC (While isn't ban no one account)
- Added W3XCustomKick 1.22e - 1.24 (.../Tools/Tool's/ )
- Isn't working flood/real ping (Wait for next the version)
- Standart Skin of GGC


Changelog 5.7:

- Added Mega EXP

- Added Visual Custom Kick

- Added Mass Tunel

- Added Spam Bot 2.5

- Added War3tools

- Helper.exe updated до 1.11

- Added Garena Server Pinger .

Virus Total
Inject.exe

_Helper.exe
Virustotal. MD5: c0af43f8aa5cb7e7473d35846ecd7f45

How to start:
1.Open _Helper.exe

2.Click "Click to the link"

3.Now appears Main Menu

Start what you want


by
TRiLLeR's Avatar
TRiLLeR from 1st-hacks


NO from
Your Daily Needed fuck
read more »»» Garena Hack 5.7.1 and How to use

Interview with IceFrog, Q&A Session #3

Posted by bL4cK_m0p on Monday, September 28, 2009


IceFrog has recently posted Q&A Session #3 on his blog. This time it is a very interesting Q&A session in which IceFrog explained few things about the gameplay of Dota-Allstars. Read it!



Q: How much longer do you realistically look at DotA as something that you want to put your time into and update?

A: I honestly can't see myself stopping anytime soon; It is the only game I really play so I get a lot of satisfaction out of working on it. I think there are a lot of areas to further improve and build upon.I hope for the game to reach new heights competitively and have a much bigger audience overall. I tend to go out of my way to make sure I don't put myself in situations where I can no longer develop with the freedom and quality needed to take it to that level.


Q: How do you decide what to change? Are you trying to make the game faster or more gank oriented?

A: I don't think of things that way exactly. While that is usually true, it is not accurate to consider it as the root philosophy that drives everything. DotA's primary strength is in its depth and the moment to moment decisions it places in front of the player to make. There are also many non-obvious pitfalls that could seem like good ideas, but actually hurt the game's true depth. My primary goal is focused on improving the quality and depth of the game and not other superficial metrics of success. I want players to always feel there is a lot to improve upon and to encourage situations where a player is rewarded when he is able to make better decisions than his opponent, which is something I think even non-competitive players value. That is the core of what a competitive game should be after all, creating more opportunity for good decision making. There are, of course, many other factors that are considered for all changes, but this is usually the first priority.

Q: What do you think of Starcraft 2 Editor?

A: It looks great, I'm sure there will be lots of interesting games developed for it. By allowing more direct control over the camera and cursor, as well as the other features described, it will spawn new genres, like Warcraft 3 did before it.


Q: Have you decided if you are moving DotA to Starcraft 2 yet?

A: I've been actively exploring several options for some time now. Starcraft 2 might not necessarily have what DotA needs to become a better game. Moving to any new engine presents various challenges that need to be considered:

- Will we be able to reproduce the subtle, but very important, unit spell, attack and movement mechanics properly?
- Will the art style fit DotA? Will there be enough unique and identifiable character models for heroes to use?
- Will it encourage team sponsors or help improve the DotA competitive scene?
- Will it provide features that improve DotA, such as: accessibility, networking capabilities, visual readability, spectator features, interface design, etc.

These are the general issues I've been considering when thinking about what the right thing is for DotA's future.


Q: Why did you remove the combat regeneration from Heart of Tarrasque?

A: It was a very specific choice to completely remove combat regeneration from it rather than just reduce it. While it was a nerf, that wasn't the primary goal. The problem with trying to measure the value of regeneration on Heart is that it makes your success in a fight depend at least partially on how long the fight lasts. The core issue is more about what it promotes rather than it allowing you to survive. It encourages the wrong things and doesn't reward players who make better moment to moment decisions as much as it could. It removes some depth from the game and makes it a little less interesting over all. If the item needs a certain amount of tanking power, it is much more direct to add more hit point bonus to the item instead of doing it via a method that obscures the ability to measure the balance of the item.

This is more about the design philosophy the item should have, rather than its actual numbers or power, since I consider those as solvable problems if you have the right design to start with. In general, I prefer to lean towards creating a situation of long term solvability to issues. Some things might be knowingly imperfect but done in a manner that increases measurability to allow it to settle in a better place in the long run.


Q: How can I help improve the game itself? Are you going to add my suggestion if I send it?

A: The best way is to give feedback; I always appreciate getting suggestions from players. While it isn't practical to expect a specific idea to be used (because of the large number of people with different perspectives), it doesn't mean that they don't get factored in. For me, it isn't always about the specific suggestions as much as what the player is thinking about and how they measure value. Most changes are usually a compilation of many different sets of data and requests over time. I tend to avoid listening to only one type of player. By "type of player" I do not mean competitive or casual at all, I mean the segment of player groups that use different mediums to express their views. There is a very large portion of users that would go unaccounted for if that was the case. Data comes from a variety of different sources, such as: emails, forums posts, replays, joining games with players from different cultures, direct dialog, etc. There are a lot of different types of players and they tend to value things very differently, so it is important for the concept of success or failure not be tunnel visioned to only one medium of opinions.


Q: What will happen with the -switch command?

A: To be honest, I'm not sure yet. It is a tricky issue. On one hand, I want to remove it because in many cases, it causes more problems than it solves, and it creates an uncomfortable situation for players. On the other hand, a lot players find it very useful, and people have just slowly started to get a better understanding of when to use it and not to. I might implement something that freezes the leaver items and gold until the team decides if they want utilize -switch or take the resources, but of course that is only one aspect of the command. While it is an optional game mode now, I do recognize that it will eventually need to be addressed somehow.


Q: Why you are making new heroes with hard and interesting skills when there are many old heroes with trivial stuns and auras?

A: There is a balance that needs to be maintained between adding new content and improving old. Some players (like me) prefer refreshing old heroes, but others grow attached to older heroes and prefer them to not be changed. The important thing to keep in mind when thinking about a remake is trying to make sure that the qualities players enjoyed in that character are maintained for the rehash. That isn't always possible, but it is something that needs to be considered. Furthermore, sometimes there is more value in simplicity, not everything basic always needs replacing. New skills might be interesting, but needless complexity should also be avoided whenever possible. I try to find a middle ground between remakes and new content so all players can be reasonably satisfied in the end.


Q: Which way to send ideas and bug reports is the most preferred and most likely to reach you?

A: I prefer email the most because I can sort and organize stuff better as well as being able to respond more easily.


Q: Have you considered the suggestion to make Invoker's orbs not interrupt movement?

A: I know a lot of people have requested this in the past. This feature was actually implemented in 6.63 before I had to remove it due unresolved technical issues. Warcraft 3 does not provide a straighforward way to do this, so I used a few tricks to achieve it, but it made command registrations unreliable so you would sometimes get incorrect orbs if you clicked too rapidly.


Q: Do you have a schedule for day/week/month, according to which you are working with DotA?

A: Well it has been different over the years, between studying, programming and college research taking up different amounts of time. I generally try to make a new beta map every day to experiment with, so it's usually just a chunk of time each day rather than spaced out. It changes from month to month, though.


Q: Do you have any plans to restore custom "-terrain" commands (snow, etc.) in the near future?)

A: I could spend more time on it in the future if users want it that much, but I recommend trying out some tools that community members have written. They do more direct modding to Warcraft and can allow more changes than normally possible within a map to create a more coheesive theme.


Q: Will there be a new easter egg map soon?

A: What easter eggs? :)

Thanks to everyone that emailed me their questions. If you didn't see yours listed here and would still like me to answer it next time, let me know.
read more »»» Interview with IceFrog, Q&A Session #3

Diabolic Warcraft 3 Tools

Posted by bL4cK_m0p



Diabolic Warcraft 3 Tools is great software which allows you to customize your Warcraft 3 look. It is a quite old tool already posted on some forums but most of the people don't know about it. Diabolic Warcraft 3 Tools contain a lot of cool features like, Warcraft 3 Background, Font, Theme changer etc. - The most important thing about this toolkit is very user friendly, you can perform tasks within clicks.

Full Features:
Warcraft 3 Font Changer
Warcraft 3 Background Changer
• DotA Theme Manager (by Infrisios)
Warcraft 3 Models Changer (cooldown UI, Hero Model Fixes, command buttons)
Warcraft 3 Registry Fixer, Logo disabler.

Diabolic Warcraft 3 Tools Download Links:
Download dw3toolsv03.zip (mirror 1)
Download dw3toolsv03.zip (mirror 2)

Installation Guide:
• Download "Diabolic Warcraft III tools.zip" from the links above.
• After downloading extract it in your Warcraft 3 Folder.
•The path should look like this after extracting the files,
1. C:\Program Files\Warcraft III\dw3toolsv03\

2. C:\Program Files\Warcraft III\dw3toolsv01\DiabolicW3Tools.exe
• You're done.

Requirements:
• Diabolic Warcraft III Tools requires Microsoft .NET Framework 2.0 in order to work. You can download it using the link below:
- Download Microsoft .NET Framework 2.0 (direct link)

• Diabolic Warcraft III Tools uses mpq tool and needs Visual Basic 4 Runtime Files and Runtime Files Pack 3 to run properly, you can download both of them from links below;
- Visual Basic 4 Runtime Files
- Runtime Files Pack 3

Screenshots: (will open in new window)


Credits:
- Thanks to Diabolic for making this wonderful software to enchance our gaming experience
read more »»» Diabolic Warcraft 3 Tools

GarenaHack 5.7.1

Posted by bL4cK_m0p

[Image: garenahack57.jpg]
(by Russian Community)

Changelog 5.7.1:
- Added Garena Universal MapHack(GUMH)
- Minor change in _Helper.exe
- AntiGuard GGC (A beta way to avoid ban)
- Added W3XCustomKick 1.22e - 1.24
- Isn't working flood/real ping (Wait for next version)
- Standard Skin of GGC (Terminated)

GUMH - Universal Map-hack for Warcraft III. Just select your path to warcraft, and hack will choose correct version itself. Work with 1.20e-1.24b.

(Please avoid using main account, AntiGuard is still beta only)
read more »»» GarenaHack 5.7.1

zGarena Garena Crack 24/9/09

Posted by bL4cK_m0p on Sunday, September 27, 2009

zGarena

Hello everyone,

as I saw there's no new Crack for Garena, and I didn't want to let the guys who likes to play Garena with a hack

stay alone with nothing on the hand.
So I cracked Garena in a rush, as I'm some busy atm.

You've to use HideToolz to hide ur hack process, as I said I just cracked it in a rush and had no time to crack the

WC3J.dll also...

Attachment includes:
- zGarena.exe (put in ur Garena folder)
- HideToolz (I think everyone knows how it works)

Anyways, here u go.

Greetz, zReapeR

Anubis scan added - Bat

Anubis - Analysis Report

Performs Registry Activities: The executable reads and modifies registry values. It may also create and monitor registry keys.

CREDITS : zReapeR

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read more »»» zGarena Garena Crack 24/9/09